
Hi, I’m Raghavendra Rao, a passionate game developer with a focus on technical artistry, programming, and level design. I specialize in bridging the gap between art and technology to create visually stunning and efficient game experiences!
My Projects
From crafting shaders to optimizing workflows, my work combines creativity with technical precision. Explore my portfolio to see how I bring art and code together to elevate game worlds.

Tony Tony Chopper - Character Animation (ONGOING)

Changeling VR

First Person Shooter Level Design - Far Cry 5

Portal 2 Level Design

2D Platformer Level Design

Procedural Dungeon

Procedural Terrain Generation

Raster Based DirectX Scene

Demonreach Redemption

Mirror Madness

Kraken's Lair

Pokemon Card Finder

3D Asset Display
