Demonreach Redemption

For this five-week project, I worked in a group of five to develop a 2D platformer game where your goal is to avoid enemies and reach the end of each level. The player cannot jump but can throw a projectile and teleport to where the object lands. This game was based on the book The Dresden Files.
My Contributions: I worked on the main game physics and platform prefabs. I helped with collisions and character movement. Additionally, I animated all games objects (player, enemies, and projectile) using the unity animator.
Design Document
GitHub
Skills used:
Unity (C#)
Animation


