Demonreach Redemption

For this five-week project, I worked in a group of five to develop a 2D platformer game where your goal is to avoid enemies and reach the end of each level. The player cannot jump but can throw a projectile and teleport to where the object lands. This game was based on the book The Dresden Files.

My Contributions: I worked on the main game physics and platform prefabs. I helped with collisions and character movement. Additionally, I animated all games objects (player, enemies, and projectile) using the unity animator.

Design Document

GitHub

Skills used:

  • Unity (C#)

  • Animation

Previous
Previous

Raster Based DirectX Scene

Next
Next

Mirror Madness