Mirror Madness

For this five-week project, I worked in a group of five to develop a 2d puzzle game. The player plays as a wizard who plans to break all cursed mirrors. The spells can destroy walls/platforms and bounce from others. The player can rotate certain platforms that the spell can bounce on. Your goal is to rotate these platforms to make sure the casted spell reaches the mirror. This project involved the exploration and adaptation of a pre-defined world known as Ethshar, which required thorough research of the world and its characters, as well as, creative adaptation.

My Contributions: I brainstormed the idea and designed some levels. I contributed to setting up the main game physics and platforms. I helped with collisions. Additionally, I animated games objects.

Design Document

GitHub

Skills used:

  • Unity (C#)

  • Animation

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